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Blade Mode moves the camera close to the target and lets you make hyper-precise cuts that lop off entire limbs. "Blade Mode," Revengeance's defining combat trait, is basically Bullet time with a blade (you activate Blade Mode by holding the L2 button if using an Xbox 360 controller). Raiden not only does slashing damage, he does hacking damage, too, which is heart of the game. Mixing the attack strengths together, and even pausing between button inputs, produce additional moves that transform Raiden into a cybernetic Ginsu knife. Three light attacks in a row, for example, produce very different results than three heavy attacks. Basic light and heavy slashing blade attacks slice enemies when you tap the respective buttons, but truly amazing combos emerge when you vary the inputs. Revengeance's sword-based, two-button combat is powered by Platinum Games' trademark stylish action. The tale is far more streamlined than the titles in the convoluted main series-to its benefit. That said, Revengeance's storyline, like previous Metal Gear Solid games, has its surprises. Story-wise, that's all you'll need to know to avoid enter spoiler territory. He's tasked with protecting an African dignitary travelling in a motorcade, but all hell breaks loose when a rival private military company kidnaps the V.I.P. Four years later-an eternity for Metal Gear fans-the game finally arrived on console, but with many changes: There's a new title, Platinum Games took over the development duties from Kojima Productions, and the gameplay lost many of its stealth elements in favor of high-octane, sword-based action. In short, if you liked the console Revengeance, you'll dig this one, too, despite the occasional rough camera angle and frame rate drop.įamed video game designer Hideo Kojima first revealed Metal Gear Solid Rising (the game that would become Metal Gear Rising: Revengeance) at a Microsoft E3 press conference in 2009-roughly the halfway point in the last console generation's life cycle-when it was billed as Metal Gear Solid: Rising. Revengeance was finally released as a PC game nearly a year after its PlayStation 3 and Xbox 360 counterparts, but developer PlatinumGames makes the port worth the wait by bundling the game with numerous goodies: a lower price point, graphics enhancements, and three DLC packages that were separate console purchases. Metal Gear Rising: Revengeance has entertained console gamers since its February 2013 debut, but PC gamers had to wait a long time to experience the slice and dice action. Not many significant environmental elements to hack up.Some of the more jaw-dropping action sequences have only a modicum of interactivity.
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